I contracted at Hidden Path to create map levels for an expansion pack for Defense Grid. I did get stuck with an old copy of 3D Max, but this was a fun, creative project run by some good people. I'm proud of my three levels. I took initial direction from my lead, then quickly roughed out the expanse of the level. With advise about the game's engine I added 3D and textural detail. I was given 3 verbal concepts. A desert/crater, an off world city, the top of a huge open design space ship.